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Our e-products include e-books, audio-video presentations, puzzles, interactive tasks, quizzes and even real-world simulations.
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STEM e-learning content for teenagers, youngsters and young adults.
A beginner-friendly edutainment game that makes learning programming easy & fun! Explore 28 puzzles across four topics to master the very core concepts behind programming and develop your problem-solving skills.
Our e-products include e-books, audio-video presentations, puzzles, interactive tasks, quizzes and even real-world simulations.
We grant you the opportunity to embark on your learning journey at any time and from any location that suits you.
Your knowledge will be assessed using a variety of methods and tools. Certifications are available upon completion of courses.
Our instructors are available to offer you assistance and learning materials whenever you require them.
Basic Robotics and Programming is a basic/introductory online training module of Robotics and Programming for youth. This e-course takes into account basic aspects related to the main programming and robotics concepts such as logics, loops, counting/data, orientation, sequences, algorithms, variables, functions, constants, conditions and structures. The entire course consists of 25 lessons which can be browsed in 32-35 hours.
Read MoreBasics of STEM Education Online Training Course is a basic/introductory online training module of STEM (Science, Technology, Engineering, and Mathematics) for youth. This e-course takes into account basic aspects from the 4-dimension-world of STEM and is based on the use of an open-source electronic prototyping platform: ARDUINO. The entire course consists of 25 lessons which can be explored in 32-35 hours.
Read More"SirKwitz" combines learning with enjoyable gameplay, featuring a simple yet intuitive UI used to puppeteer our cute little robot which will help you translate programming concepts into instant action. The game focuses on developing core skills essential for budding programmers, such as problem analysis, spatial orientation, logic, and computational thinking, along with fostering attributes like focus and perseverance.
Read MoreThis club is composed of individuals involved in the fields of Programming, Robotics, and STEM who are interested in broadening their knowledge and skills, or in supporting the learning paths of their direct beneficiaries—be they young people or adults.
Members are educators/youth workers/facilitators working in non-formal and informal environments with youth or adults.